Scrum

Software (& product) development is never a simple endeavor. Save perhaps for projects that run a couple of days and involve only a handful of people. The vast majority of projects can easily be considered complex. By 'complex' I mean: too many variables and potential (emergent) interactions to reliably predict the (near) future. Yet, we seem to suffer from a powerful cognitive bias that makes us discount complexity with statements like 'it can't be that hard', 'we've done this before' and 'we already know pretty well what to make'. I often run into people that feel that their 'project isn't…

As a Scrum Master, I love trying out new and different Retrospectives. It prevent the monotony of always doing the same thing (like a regular ‘plus/delta’). And it offers a team a new and different perspective to evaluate the process and learn from it. The ‘Team Radar’ is one of my favorites. It strikes a nice balance between reflection as a team and as an individual. It’s also one of the best methods to make transparent where a team agrees and where it doesn’t, automatically prioritizing what needs attention. Setting up Create a large Team Radar on…

Yes, you can generalize Scrum to non-IT work, such as marketing- and content-generation. And it actually yields similar benefits; more work gets done, increased transparency, sharing of knowledge and increased motivation due to clear shared goals. In 2015 I had the opportunity to help two marketing- & content-teams at Kaarten Carrousel get started with Scrum. The teams have now broken through the 20th sprint-marker and moved into a larger, more spacious building, so this is a good opportunity to share how this came to be, what worked and what didn't. About Kaarten Carrousel If you live in the Netherlands, and…

Johannes & Christiaan, on the run from Scrum Zombies (by Maarten Brugman) We got out by the skin of our teeth, I tell you! Crawling through vents, hiding behind Scrum Boards and pelleting them with post-its and whiteboard markers. But we got out in time, and we’re here to warn you. Because they are here, and their number is growing rapidly. Mindless, drooling herds of developers, testers, designers and others moaning ‘chaaaange’ and shambling around the building to all sorts of brainless Scrum-activities. We (Johannes Schartau and Christiaan Verwijs) took it upon ourselves to write down what we have…

Scrums seems surprisingly easy. With only five 'Events', three 'Roles' and three 'Artifacts'. But teams frequently get confused by the terminology. Not to mention all the terminology that is related to Scrum, like 'User Stories', 'Epics', 'Technical Debt' and 'Pair Programming'. To help teams better understand the terminology and how everything ties together, Barry Overeem and I have created '40 Seconds of Scrum'. Inspired by the Dutch boardgame '30 Seconds' and based on the first version of Barry Heins. Its a simple cardgame that you can use to practice with Scrum in a fun and quick manner. How do you…