Agilistic

What I've learned while working with Scrum and Agile software development.

Imagine walking through a supermarket. Hundreds of products are vying for your your attention. Often, the only thing you can actually see is the packaging, not the product itself. Unless you know exactly what you need, packaging is an important part of what draws us to purchase a product. What kind of story does it tell? What benefits does it emphasize? What kind of visuals are used to convince you? What about fonts or the name of the product? How is it described in the packaging? ‘Design The Box’ is a fun, creative exercise to help teams step into the…

The Mountaineering Retrospective is a simple and fun Retrospective that I came up with to help teams reflect on the bigger picture. Sprint Retrospectives tend to focus on the past sprint (what’s in a name), but it does help to occasionally apply a broader view. Using the visual metaphor of ‘climbing the mountain’, this Retrospective helps teams to look at their growth, and what is needed to continue, from another perspective. It takes around 45 to 60 minutes and a room with sufficient room to move around. Here’s how to do it with your team Preparation (although you…

Building Awesome products requires a deep, emphatic understanding of your users. What do they need? What drives them? How do they experience a particular product or process? In this post I explain how to use Empathy Maps and interviews with users to build this understanding. About Empathy Maps Empathy Maps are a simple, powerful tool to build understanding of your users. It is no wonder that they are the nuts and bolts of UX-designers and are commonly used in Design Thinking. The name derives from 'Empathy', which refers to the ability to understand what another person feels and thinks. A…

Whatever technology you are using now, there is a good chance that it will be irrelevant ten years from now. From the software you use for work to the hardware you have with you now. From the devices you use at home to the means you use to get from A to B. The world is changing ever faster. But can we keep up? Welcome to the Supernova! Welcome to the Supernova In his book 'Thank you for being late', journalist and publicist Thomas Friedman gives dozens examples of just how fast technological change is accelerating. Take Apple's iPhone. Released…

Technische schuld, of Technical debt, is één van de grootste frustraties van de Development Teams waar ik mee werk. De meeste teams steken meteen van wal wanneer je vraagt om voorbeelden van technische schuld in hun codebase. Dan heb ik het over work-arounds, moeilijk te lezen code, tijdelijke-maar-niet-heus oplossingen en andere hacks die op korte termijn een probleem oplossen, maar op langere termijn voor hoofdpijn zorgen. Development Teams zijn zich zeer bewust van de opbouw van technische schuld, maar voelen zich vaak machteloos om er wat aan te veranderen. Het lukt ze niet om goed uit te leggen waarom het…